
Glance
Maya
I wanted to get a better understanding of maya and make a more cartoony character.
I wanted to get a better understanding of maya and make a more cartoony character.
The main thing I focused on here was the face, its had a lot of revisions but I like the way it turned out in the end. I tried to get something closer to my 2D artstyle.
This character is rigged with a tool I wrote in python. The materials were done in substance painter
I saw a cool character and it looked like it'd be fun to rig. I did a lot of scripting for this one since it has so many arms. This character was designed by JamiiArts on twitter
These were made to see how well I could emulate other styles of model, they're based on the models from Code Lyoko(2003).