Glance
Maya
I wanted to get a better understanding of maya and make a more cartoony rig.
I wanted to get a better understanding of maya and make a more cartoony rig.
The main thing I focused on here was the face, its had a lot of revisions but I like the way it turned out in the end. I tried to get something closer to my 2D artstyle.
This character was rigged with an auto rigger I wrote for a splatoon fan-project that isn't yet public.
I saw a cool character and it looked like it'd be fun to rig. I did a lot of scripting for this one since it has so many arms. This character was designed by JamiiArts on twitter
These were made to copy the style of 2003 show Code Lyoko. These are the earliest rigs on the site!